With news that Free League Publishing are to release Legends of Stormbringer in the near future, I thought it might be worth reviewing the Dragonbane ruleset. However, rather than wandering through this myself, I noticed that Adrian over at Dungeons & Dyslexia has recently uploaded his thoughts on the system and its mechanics. As always, this is a good in-depth look at the game along with some well thought-out opinions into Dragonbane’s strengths and weaknesses.
I look forward to seeing how Richard adapts Dragonbane to better reflect the Young Kingdoms and the struggle between Chaos & Law…
tentacled whisperer
It’ll be interesting for sure. There’s a few sword and sorcery ports for dragonbane out there. I’ve a WIP version I’m working on. Xoth is worth checking out.
Challenges I see are no kin just humans, limited and specific magic, law, chaos and the balance.
But that’s all fairly easy. How to build flavour and create a living Moorcockian world. That’s the challenge. As DB is currently a very classic DND setting agnostic.
In our groups dragonbane is probably the most popular game now. It’s a great system so really optimistic on this one.