Interview with Gareth Ryder-Hanrahan

For many long-time fans it came as somewhat of a shock when – in the mid-2000s and seemingly out of the blue – Chaosium ‘handed’ their Eternal Champion gaming licenses over to Mongoose Publishing. For myself personally, as a big fan of the Elric, Hawkmoon and Corum games, I never really expected Chaosium would willingly give up their control these properties, despite their somewhat ‘love-hate’ relationship with these worlds over the previous quarter of a century. Of course, the reaction to this shift was typical of what one sees when any big changes occur with anything we love; a mixed of anger, excitement and not a little trepidation. What would come of my favourite game? Would we get to explore new aspects of the Eternal Champion? And – hang on – just who are these Mongoose guys, anyway?

While history speaks for itself, it is undeniable that Mongoose Publishing’s stewardship of the Eternal Champion was another high point for the licence, not only bringing in new players and fans into the Multiverse, but also creating games that reflected more closely the actual worlds Moorcock had laid out all those years before. More importantly, Mongoose had a new way of working, one that ensured that the lines would be actively supported and would see regular releases. And to do that you needed talent.

It is fortunate, then, that our guest today was the very person shoulder tapped to bring Mongoose’s vision of Hawkmoon’s Tragic Millennium to life. An author young and raw enough to hold no fear leaping into a new property that had a long and complex history, and which therefore brought with it much expectation. None other than the now well-known and immensely respected, Gareth Ryder-Hanrahan!

The History of the Runestaff

The following is a summary of the Dorian Hawkmoon Saga as provided in Mongoose Publishing’s Hawkmoon roleplaying game. Rather than rewriting Gareth Hanrahan excellent overview it is presented here with only minor changes.

An Overview

For a fuller accounting of these deeds, the reader should consult the four books collectively known as The History of the Runestaff: The Jewel in the Skull, The Mad God’s Amulet, The Sword of the Dawn and The Runestaff, as well as the Chronicles of Castle Brass: Count Brass, The Champion of Garathorm and The Quest for Tanalorn. Optionally, the tale of The White Wolf ’s Son is partially set in an alternate version of Hawkmoon’s world, although much of that tale is taken up with the deeds of Elric of Melnibone during his thousand-year dream. It is also illuminating and entertaining – though by no means necessary – to read all the books making up the Eternal Champion Cycle. For most adventures in Hawkmoon’s world, only the History of the Runestaff is relevant, as the later books concern events cosmic and otherworldly.

The Brides of Pyaray – Revised 2023 Edition

A Short Scenario for the Stormbringer 5th edition ruleset by Marcus D. Bone

Chaos hides everywhere amidst the Young Kingdoms, fanned by the desires of mere mortals who lust for riches, power or eternity. In even the most law abiding of communities the worshippers of chaos can thrive, hidden in plain sight! In The Brides of Pyaray, the characters are lured into a mystery of their own making, where their desire to make good leads to an adventure offering dire consequences… does one dare ask; what indeed beckons the brides of the Tentacled Whisperer of Impossible Secrets?

The Brides of Pyaray is a short scenario written for the Stormbringer 5th edition ruleset, and is designed to be played over one or two sessions. The premise of the adventure requires that the characters have access to their own ship and are – as any good Gamemaster is likely to ensure in any case – a little desperate for their next paying job. Set in the Isles of the Purple Towns and dealing with a number of events on the open ocean, it is recommended that the Game Master has access to the Stormbringer 4th edition supplements Sea Kings of the Purple Towns and Sailing of the Seas of Fate. In addition, some of the magic described in this adventure can be found in The Bronze Grimoire.

This updated edition, adds little to the previous available version, except the addition of a new cover and a brief edit.

 

Site Update & Plans for 2021

It’s been a while since I’ve had the opportunity to devote too much time to Stormbringerrpg.com and I thought it might be worth putting together bit of a brief update.

Before I start, I should say, that I’m always on the look out for more content for this site, be it articles (on any Stormbringer subject – its history, settings or game trivia), adventures (for any Eternal Champion edition/ruleset) or interviews. So, if you’ve got anything you’d like to submit or know of someone who was/is involved in the past 40 years of Eternal Champion gaming, do drop me a line!

Right, moving on, I have a lot of things in various stages of draft and layout for the site, and I hope they’ll all see their way through to completion over the next year or so. However, there’s no guarantee all of them will finally be ‘published’.

In no particular order –

  • Infinite Porticos, a short adventure written for Stormbringer 5th edition and designed to bring a new party of characters together.
  • Offerings to the Sea (working title), an short 5th edition scenario setting the party on a collision course into Chaos.
  • Interview with Gareth Ryder-Hanrahan on the production and release of Mongoose’s Hawkmoon RPG.
  • Review of Mongoose’s Hawkmoon.
  • Shadows of Kamarg, a short adventure set just before the events of The Jewel in the Skull.
  • Review of The Fang and the Fountain, by Richard Watts, Stolen Moments, by Nick Hagger, and The Man Who Sold Gods, by Geoff Gillan all from Perils of the Young Kingdoms.
  • Conversions of Rogue Mistress from 4th edition Stormbringer to 5th Edition.
  • A rules update for a fan version of Stormbringer 5.5 Edition.

Beyond those, I’ve ideas or notes for:

  • A review of Straits of Chaos
  • A scenario based in Jharkor

 

 

Interview with Fred John Behrendt

The early to mid 1990s was an undeniably golden age for the Stormbringer Role Playing Game. Under the leadership of the likes of Keith Herber, Richard Watts and Greg Stafford, it finally reached the creative heights it always aspired to, delivering a run of supplements that would become beloved by fans worldwide.

Yet this period of creativity would’ve never been possible without the individual writers who would take the raw concepts of Moorcock’s Multiverse and transform them into the scenarios and support material that has done do so much to define this great RPG. In this regard, few names stand out as much as Fred John Behrendt, the author behind many of the game’s best and most interesting adventures… and a true Champion of the Young Kingdoms

Page 3 of 8

Powered by WordPress & Theme by Anders Norén