As a companion piece to the interview with Gareth Ryder-Hanrahan, Stormbringer is happy to present an extended and critical look at Hawkmoon: The Roleplaying Game. Released by Mongoose Publishing in 2007, this was their second (and final) setting released in their Eternal Champion series (the other being Elric of Melniboné).
Those who dare swear by the Runestaff must then benefit or suffer from the consequences of the fixed pattern of destiny that they set in motion. Some several such oaths have been sworn in the history of the Runestaff’s existence, but none with such vast and terrible results as the mighty oath of vengeance sworn by the Baron Meliadus of Kroiden the year before Dorian Hawkmoon van Koln set foot into the pages of this ancient narrative.
AS IT IS WRITTEN IN THE HIGH HISTORY OF THE RUNESTAFF
About Hawkmoon
Hawkmoon (or to quote its full title from the book’s cover Michael Moorcock’s Hawkmoon: The Roleplaying Game) was released in 2007 by Mongoose Publishing and arrived the same year (although slightly later) than their only other Eternal Champion game, Elric of Melniboné. Like its more familiar cousin, Hawkmoon utilises the enerable and well-respected Runequest ruleset – then licensed from Greg Stafford – but moves even further away from its parent mechanics as it attempts to reflect gaming in the strange and techno-magical world of the Tragic Millennium.