With the acquisition the Eternal Champion license, Mongoose Publishing looked to quickly capitalise on their new latest property with the release of Elric of Melniboné. Written by Lawrence Whitaker (a contributor to numerous Stormbringer supplements) and Aaron Dembski-Bowden (who was taking his first steps in what would become an impressive creative career), this edition adapted the Mongoose Runequest (MRQ) rule set to the world of the Young Kingdoms.


Elric of Melniboné – 1st Edition

Description – Core Rule book
Author – Lawrence Whitaker & Aaron Dembski-Bowden
Stock Number – MGP8116
Published – 2007
Page Count – 164
ISBN – 978-1905850136

The eldritch isle of Melniboné and the Young Kingdoms across the sea provide a wealth of strange places, deadly foes and potent spells for the Elric of Melniboné roleplaying game. Sail the seas of fate into a demon-haunted world where dragons ride the storm-racked skies and the price of dreams is above rubies. Walk the streets of fabled Elwher, steal the lore of Pan Tang, and cross the Sighing Desert as you quest for eternal Tanelorn.

Elric of Melniboné takes players to the Young Kingdoms where dragons fly the skies and chaos reigns!

Based on the RuneQuest rules system, Elric of Melniboné is a complete and self-contained rulebook.


Elric of Melniboné Companion

Description – Supplement
Author – Lawrence Whitaker
Stock Number – MGP8150
Published – 2007
Page Count – 132
ISBN – 978-1906103521

The Elric Companion is a boon for all Games Masters who are desirous to send their players off into the hazardous world of Elric. Expanding upon Elric of Melniboné and Bright Shadows, the Elric Companion creates a more vivid experience of the Young Kingdoms and beyond. Inside you will find a multitude of new rules and scenarios to enhance your gaming experience.

New rules, which cover sailing and the vessels that ply the oceans, allow for travel between major ports and the investigation of mysterious islands. The Eternal Champion travels between the million spheres, now any party can have the opportunity to visit other planes. The unknown east is described in depth, allowing for adventures in lands never fully revealed within the original stories.

Insanity and madness are commonplace in Elric’s world, due to the unnatural influence of Chaos and now you can add this new danger to further threaten Player Characters. The cries of battle ring out across The Young Kingdoms and new rules allow for these to be played out.

The inhabitants of this world are also not neglected within the Elric Companion. From the heroes in Elric’s saga, to foul monsters, strange creatures and the evil of demons, all provide new challenges.

Finally there is a scenario included, involving the sorcerer Tork’aandn, whose desire to forge a strong empire could ultimately result in the forces of Kelmain storming the Young Kingdoms and altering this world forever.

So strap on your sword and leap astride your warhorse, for adventures within the Young Kingdoms have taken a new turn.


Bright Shadows

Description – Supplement
Author – Charles Green & Aaron Dembski-Bowden
Stock Number – MGP8140
Published – 2007
Page Count – 100
ISBN – 978-1905850587

“‘…they are cruel and clever and to them ‘morality’ means little more than a proper respect for the traditions of a hundred centuries.” – Michael Moorcock, Elric of Melniboné

For ten thousand years, The Bright Empire of Melniboné ruled the face of the earth, subjugating the barbarian tribes and using them as slaves. These inhuman folk kept the world in bondage with demon magic and dragon flame. The people of the Dragon Isle rest in their capital city of Imrryr, secure in their place as the undisputed rulers of the world.

But their rule was never truly permanent. Addiction and hubris made them short-sighted, and they refused to see threat before it was too late. Wars were fought and won, but at too great a cost. Now the Empire lies in ruins, a bright shadow of its former glory.

With the coronation of Dragon Prince Elric, the citizens of Melniboné clamour for the Emperor to spearhead an assault on the world, to awaken the sleeping dragons and have their proud Dragon Princes ride the air once more and retake what was once theirs. But the pensive albino merely broods, a victim to this curious emotion called ‘conscience,’ foreign to the alien Melnibonéan mind.

Amongst his court, there are rumoured whispers that the albino Emperor’s reign will be a short one and that it will bring profound changes to the Bright Empire. Indeed, there are factions at work to ensure that very thing comes to pass.

For good or ill.


Magic of the Young Kingdoms

Description – Supplement
Author – Lawrence Whitaker, Charles Green & Pete Nash
Stock Number – MGP8146
Published – 2008
Page Count – 146
ISBN – 978-1906103170

Magic of the Young Kingdoms contains a wealth of information, not just for those allied with Chaos. Within you will find new runes, along with advice on how to use them effectively. Summoning spells, the likes of which have not been seen before, shall allow you to conjure the most fearsome demons to work for you or with you.

Included are step by step guide to the Elemental Paths, along with in depth descriptions and last known locations of ancient texts, filled with magical secrets far beyond even the most experienced sorcerer’s imagination.

The dark art of necromancy is described at length, with extensive advice to guide you through the process and keep you safe from the dangerous pitfalls that are ever present within this discipline. There is also an extensive guide to the dream worlds and their safe navigation, as one wrong move or wrong thought, could leave you stranded there forever.

The magics contained within this book are not for the faint of heart or the weak of mind. They are powerful and dangerous never to be taken lightly. So to the brave, the strong and possibly the crazy, take up this powerful book and see the extent of where it can lead you.


Cults of the Young Kingdoms

Description – Supplement
Author – Lawrence Whitaker
Stock Number – MGP8151
Published – 2009
Page Count – 154
ISBN – 978-1906103613

Cults of the Young Kingdoms details the cults offering pacts with the Lords of Law, Chaos and the Elements. Expanding on the cults presented in the Elric of Melnibone rules, characters have greater scope for worship, more Gifts and Compulsions, and additional powers – if they are prepared to enter into a Pact with the higher forces. The Elemental Lords and several new, personality and ancestor cults are also detailed, deepening and widening the scope for worship and dedication, and fueling the need for adventure.

Each cult is provided complete: history, purpose, religious rites, forbidden knowledge and special notes regarding their place in the cosmic hierarchy and in relation to each other. This is the most detailed treatment of Young Kingdoms religions ever presented, and offers a treasure-trove of possibilities for characters and Games Masters alike.


Dream Realms

Description – Supplement
Author – Joshua Cole
Stock Number – MGP8154
Published – 2009
Page Count – 96
ISBN – 978-1906103712

The Dream Realms – at once the most alien and most familiar of the myriad facets of the Multiverse, visited nightly by the slumbering masses of the Young Kingdoms yet little understood by even the Sorcerer-Emperors of Melniboné.

Whether the worlds of dreams lie within the dreamer or across the million spheres, they are home to strange creatures and stranger inhabitants.

Dreamthieves, those few with the skills and daring to brave and chart these alien climes, impose a certain order upon them- however such order goes only so far and even an experienced dream traveller may fall prey to the slightest flaw in his character or the first failing of his skills.

Yet, from these mutable and dangerous demesnes, solid reality of treasure and power can be brought back to the Young Kingdoms. The bold, the desperate and the selfless risk much to make dreams come true. Follow in the footsteps of Elric of Melniboné, the dreamthief Oone and countless adventurers and unfortunates who have confronted their dreams and others’.

Within this book, you will learn to:

  • Defend your own dreams against assault from home-grown nightmares and external sorcery.
  • Enter the dreams of others as a dreamthief, either ignobly as a purveyor of pilfered hopes and aspirations or nobly to rescue dreamers from their slumberous curses.
  • Experience the Thousand Year Dream practiced by the Sorcerer-Emperors of Melniboné, visiting distant, perhaps imagined realms and gaining unparalleled experience of the Multiverse.