The arrival of Stormbringer 4th edition heralded a change towards the game mechanics seen in later editions; adhering more closely to the Basic Role Playing (BRP) system. Most of the material released for this edition is compatible with the later versions of the game, although some conversion is necessary in regards to skills and the characteristic range of some characters.
Stormbringer 4th Edition
Description – Core Rule book
Author(s) – Ken St Andre, Steve Perrin & John B. Monroe
Stock Number – CHA2110
Published – 1990
Page Count – 208
ISBN – 09-33635-66-4
Stormbringer is a roleplaying game based on a series of novels written by British writer Michael Moorcock. In these tales he describes Elric, the albino Prince of an empire that ruled the Young Kingdoms for 10,000 years but has settled, into a long decline. Now new nations are on the rise in the Young Kingdoms, new heroes have come to the fore, and new stories wait to be told.
This book includes everything you need to tell such heroic adventures:
- an introduction to the Young Kingdoms (the world of Elric);
- instructions and examples for character creation;
- how to run a Stormbringer game session; complete background information about the inhabitants and nations of the Young Kingdoms including dozens of earthly creatures and creatures of chaos (plus methods of creating your own creatures);
- game statistics for the major characters described in Moorcock’s tales including Elric of Melniboné and Stormbringer, his powerful runesword;
- religions in the Young Kingdoms;
- many adventures ready to play.
Rogue Mistress
Description – Campaign ranging across the Million Spheres
Author(s) – Fred Behrendt, Lane Grate, Keith Herber, Michael Szymanski & Lawrence Whitaker
Stock Number – CHA2111
Published – 1991
Page Count – 144
ISBN – 09-33635-73-7
An Epic Campaign Across the Multiverse
The multiverse is a complex system of intertwined universes, each unique, with peculiar physical laws, varying influences of gods of Law and Chaos, and differing in the degree to which the use of magic and technology are effective.
Heroes of sufficient cunning and ability traverse the physical barriers between these universes by means of special devices, spells, or magical portals. Risking their very existence, such heroes reap the reward of fabulous magical knowledge or exotic technological weaponry.
The Rogue Mistress is a vessel able to navigate among these million universes – a pirate ship of ancient origin, captained by the beautiful Maria de Tres Pistolas who leads an exotic free-booting crew gathered from across the Million Spheres.
The adventurers encounter the Rogue Mistress as the result of a foul trap laid by Pollidemia, an immensely powerful sorceress. Using monstrous allies, she forces the adventurers to do her bidding in a manner so fiendish that she ensures their loyalty and cooperation. If successful, she promises to make them whole once again.
Rogue Mistress presents a high-powered, dangerous campaign for either the Stormbringer or Hawkmoon roleplaying games. Rogue Mistress features eight chapters, comprehensive listings of new weapons, additional races from which new adventurers can be created, plentiful illustrations, plans, and diagrams, and new rules and clarifications for the Stormbringer roleplaying game.
Sorcerers of Pan Tang
Description – Supplement detailing the Isle of Pan Tang complete with 5 Adventures
Author(s) – Geoff Gillan, Richard Watts & Nick Hagger
Stock Number – CHA2112
Published – 1991
Page Count – 144
ISBN – 09-33635-79-6
Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.
The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.
Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melniboné, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melniboné. Though Melniboné has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.
Perils of the Young Kingdoms
Description – Scenario Collection of 5 Adventures
Author(s) – Fred Behrendt, Geoff Gillan, Nick Hagger, Mark Morrison, Mike Syzmanski & Richard Watts
Stock Number – CHA2113
Published – 1991
Page Count – 120
ISBN – 09-33635-82-6
A thousand years ago a great war between the Dharzi and Melniboné eliminated the ancient race of sorcerers from the Young Kingdoms, and established the Dragon Lords as masters of the world. Far to the north of Melnibone’, the family of a lesser lord took the caverns of a tall, black island as their home, transforming the former laboratory of a Dharzi sorcerer into a magnificent abode.
Then, the Bright Empire began its inexorable decline, and the caverns were abandoned. Four hundred and fifty years have past, and something dark and vile now inhabits this isle, warping the natural order of living things and twisting their very beings into hideous monsters.
Lord Straasha summons the adventurers to the coast of Tarkesh, bordering the frigid Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves ceaselessly haunt their dreams, presaging a doom to come should the heroes fail to heed Straasha’s urgent call.
Sea Kings of the Purple Towns
Description – Supplement with 4 Adventures
Author(s) – Fred Behrendt, Nick Hagger, Mark Morrison, Anthony Utano & Richard Watts
Stock Number – CHA2114
Published – 1992
Page Count – 144
ISBN – 09-33635-43-5
Between the Oldest Ocean and the Eastern Ocean lies the Isle of Purple Towns, the center of commerce and trade in the Young Kingdoms.
Sailing into port, visitors are impressed with the magnificent buildings, the splendid markets, and friendly people. Few see the undercurrents, the dirty deals, and the politics which threaten to rip apart the apparent serenity of the island.
The Isle of Purple Towns is a haven for adventurers, a safe port to count money and plan future deeds of daring. It lies literally in the middle of the world, and ships sail from Purple Towns ports to every other nation.
It can form an excellent Stormbringer foundation for your roleplaying campaign.