The 2nd edition of Stormbringer was released in the mid-80s as a revised and updated box set. While this box’s contents saw many changes to its design and presentation, the contents remaining essentially the same as 1st edition. More information about the various print runs and versions of this edition can be found at Wayne’s Books and Old School Games (where Wayne has put considerable effort and time in collating details of the editions).
Along with the new edition, several supplements were also released over the next few years. These books ranged in subject, from expanding the rules and mechanics of the game through to scenarios (including solo adventures) and a two-part mini campaign.
Stormbringer 2nd Edition Box set
Description – Core Rules Box set
Author – Ken St Andre & Steve Perrin
Stock Number – CHA2101-X
Published – 1985
Page Count – Players Book (64 pages)/Magic Book (36 pages)/Gamemaster Book (28 pages)
ISBN – 0-933635-00-1
Stormbringer reveals more about my own fantasy books and characters than I could hare guessed! It does not merely derive from the books — it complements them perfectly. The game is delightful. – Michael Moorcock
Uh oh…
You knew you were in for trouble when you answered the strange offer for work — few sailors in those northern parts are offered a noble’s pay in gold for a voyage with winter coming on, and fewer still are offered the job from a Melnibonéan wizard. Gads! What horrid eyes he had, red as blood, and skin as pale as a corpse’s. But the money was good and plenty, and there was little more to do in a frigid city like Banarva. Besides, who else but a famed Tarkeshite sailor like you could handle that strange ship?
But this? What can you do against an Elemental Lord like Grome, who can toss huge ships, even magical ships, about like bath toys? What about Elric, the one who hired you? He’s a brooding sort, and no mean sorcerer either. He’d have your head before you could turn to face him. And his sword, Stormbringer, is supposed to hold the fate of the Young Kingdoms within its eldritch blade. Maybe they can do something about this Grome. . .
STORMBRINGER is an easy-to-play game of fantasy roleplaying. Participants in the game create imaginary characters who go adventuring through a fantasy world where magic is real and heroes exist. Characters can begin play as a sailor, warrior, priest, noble, hunter, merchant, or even a beggar, working and fighting through adversity to gain magic, money, and fame.
This box contains everything needed to create and play such adventures.
INCLUDED IN THIS BOX — Players Book (welcome to the Young Kingdoms, character generation, movement, weapons & combat, skills, poisons, etc.), Magic Book (sorcery, lesser demons, elementals, Beast Lords, cults of Chaos, cults of Law), Gamemaster Book (hints for the gamemaster, a complete short adventure, statistics for characters from the novels), Map of the Young Kingdoms (17×22″), Reference Booklet (explanation of box contents, character sheets, 8 pages of reference tables, prices, etc. Three polyhedral dice (1D6, 1D8, 1D20) are included, enough to play the game.
As noted at its entry on RPGGeek, changes from Stormbringer (1st Edition) include:
- Corrections to errata incorporated into rules
- Original rulebook split into separate Players Book, Magic Book, and Gamemaster Book booklets
- Map reduced in size from 22×28″ to 17×22″
- Includes three dice (1D6, 1D8, 1D20) instead of six (1D4, 3D6, 1D8, 1D20)
Description – Supplement with additional rules & 6 scenarios
Author(s) – Various
Stock Number – CHA2102
Published – 1983
Page Count – 80
ISBN – 0-933635-07-9
Includes 2 Solo Adventures
Stormbringer is a roleplaying game of action and adventure in the Young Kingdoms, the world created by noted author Michael Moorcock in his ELRIC novels. This is the first supplement produced specifically for Stormbringer.
Within this book you will find two main sections: Additions and Scenarios. The Additions section contains creatures, heroes (or antagonists), and exotic treasures for use by the Game Master in Stormbringer adventures.
The Scenarios section contains six far-ranging adventures ready for immediate play. The adventurers will travel the world over: starting from daunting Forest of Troos, through the Dragon Sea, into the Marshes of Mist, over the northern hills of Shazaar, and onto the Plane of Shadows. They must meet and master every foe imaginable, but the rewards are well-worthwhile for the few lucky survivors.
New Adventures, Creatures & Heroes
Demon Magic: The Second Stormbringer Companion
Description – Supplement with additional rules & scenarios
Author(s) – Various
Stock Number – CHA2103
Published – 1985
Page Count – 80
ISBN – 0-933635-19-2
Stormbringer Excitement!
DEMON MAGIC is the second companion for Stormbringer, the roleplaying game of action and adventure in the Young Kingdoms.
Authorised by fantasy author Michael Moorcock, DEMON MAGIC includes all necessary statistics, maps, and plans, and contains many original illustrations. Among its contents are:
- The Velvet Circle: a scenario in seven chapters, which takes many sessions of play to conclude. The adventure includes a complete red-light district, with business notes and a plan of the Circle.
- Sorcerer’s Isle: a shorter, more intense scenario to fill one or two evenings.
- Runes of Rathdor: analyzes and describes the properties of six magical runes discovered during the reign of the 42nd Emperor of Melnibone.
- Sanity for Stormbringer: introduces the optional characteristic of SAN into Young Kingdoms play.
- Six new creatures, six nationalities, seven new Demon abilities, and five new magic items.
More Adventures, Creatures, and Magic
Stealer of Souls: A Quest for Vengeance in Ilmioria
Description – Scenario
Author(s) – Ken Rolston
Stock Number – CHA2104
Published – 1985
Page Count – 44
ISBN – 0-933635-27-3
Stormbringer Excitement
STEALER OF SOULS is a scenario book for use with the STORMBRINGER game. The scenarios depict a woman’s quest for revenge against a deadly conspiracy of merchants in Bakshaan. The four merchants (rivals of the woman’s father, a man named Haver Nikorni hired Elric to storm his keep and kill him. That battle is chronicled in the Moorcock story entitled “Stealer of Souls”.
Freyda Nikorn, the dead merchant’s daughter gathers together a group of adventurers and friends to embark on her mission of vengeance. The adventures in this book tell the tale of Freyda’s vengeance against the four merchants, and her success or failure is determined by the players.
The gamemaster is provided with extensive information on the government, culture, and environment of Bakshaan. A complete description of a Bakshaan-Karlaak trade car-avan is also included. Extensive character descriptions aid the gamemaster in storytelling.
Four pages of player pullouts provide the players with all the information they need to start playing the scenarios. The pullouts include player-character knowledge of Bak. sheen, a map of the city, and statistics for Freyda Nikorn.
The companion to this volume, called BLACK SWORD tells of Freyda’s quest to find Elric himself, and of their ultimate battle.
A Quest for Vengeance in Ilmiora
Black Sword: Pursuit of the White Wolf
Description – Scenario
Author(s) – Ken Rolston
Stock Number – CHA2105
Published – 1985
Page Count – 64
ISBN – 0-933635-28-1
Stormbringer Excitement
BLACK SWORD is a scenario book for use with the STORMBRINGER game. The scenarios depict a woman’s quest for revenge against Elric himself. Elric was hired by three merchants of Bakshaan (rivals of the woman’s father, a man named Haver Nikorn) to storm the Nikorn keep and kill her father. That battle is chronicled in the Moorcock story entitled “Stealer of Souls”.
Freyda Nikorn, the dead merchant’s daughter gathers together a group of adventurers and friends to embark on her mission of vengeance. The adventures in this book tell the tale of Freyda’s quest for vengeance against Elric and of Freyda’s final battle with the White Wolf. Her success or failure is determined by the players.
Freyda’s quest takes her across the land of Ilmiora to observe the breadth of the destruction which always follows in Elric’s wake. Elric’s adventures during this period are chronicled in the book “The Bane of the Black Sword”.
The gamemaster is provided with extensive information on the governments, cultures, and environments of the various lands which Freyda must visit while following Elric’s trail, including Nadsokor, Org, and Katlaak of the Jade Towers. Non-player-character descriptions aid the gamemaster in storytelling.
The companion to this volume, called STEALER OF SOULS tells of Froyda’s revenge against the conspiracy of merchants who slew her father, and of their plots against Freyda herself.
Pursuit of the White Wolf
White Wolf: Temples, Demons & Ships of War
Description – Supplement
Author(s) – Various
Stock Number – CHA2108
Published – 1987
Page Count – 56
ISBN – 0-933635-42-7
Explore Three Deadly Temples! Enter the Accursed Realm of Zhortra, Lord of Chaos.
White Wolf, a supplement for the Eternal Champion series of roleplaying games, presents many items of interest to gamemasters, particularly those wishing to run high-level campaigns. The book contains:
Complete information, stats, and maps for three powerful temples of the Young Kingdoms. DARKSPIRE: Temple of Chaos is a mysterious and sinister place, with many dooms for the unwary adventurer. From this dark abode the twisted worshippers of Mebelrode, the Faceless God, bring fear to all who fail to bow down to the power of Chaos! The Temple of the Eternal Flame lurks in the fiery heart of an ancient volcano. This remarkable temple is dedicated to the worship of Kakatal, Lord of Fire Elementals. The mighty fortress of HAVEN: Temple of Law stands defiant against the minions of Chaos, and offers refuge to all who flee their wrath. Its courageous guardians worship four great Lawful deities: Donblas, Goldar, Arkyn, and Callandus. They stand ready to battle Chaos whenever called upon by the faithful.
Escape from Yellow Hell, a high-level, ultra-magical scenario the will challenge even the most powerful adventurers. The adventurers must rescue a priest trapped on the Yellow Hell, a x5 Chaotic plane of the damned ruled by Zhortra, Lord of Chaos.
White Wolf also contains naval rules for the Eternal Champion series, suitable for any campaign, and new data on Elric of Melniboné (the “White Wolf”).
Any adventure created for an Eternal Champion game will function without flaw in any scenario in the series. The strength of Law or Chaos on a plane may affect a character’s magical ability.
The Octagon of Chaos
Description – Adventure (Theatre of the Mind)
Author – Tony Fiorito
Stock Number – TOME 68612
Published – 1986
Page Count – 56
ISBN – N/A
IN THE TIME OF SAURIC THE LXXXVI, the Bright Empire was experiencing a time of peace belying the decadence and retrogression that had gripped the empire. Imperial garrisons in the far-flung southern Kingdoms are brought home to Imrryr, the dreaming city, their need apparently past. Upon this vacuum the greedy theocrat of Pan Tang cast a crafty eye. He was not known to waste his time on trifles. In another place, a faceless Duke of Chaos contemplated the coming slaughter. . .
This volume is designed specifically for use with Stormbringer, Chaosium Inc.’s fantasy roleplaying game set in the world of the young kingdoms, as written by Michael Moorcock.
Illustrations, diagrams and a pull out map are provided to help the game-master vividly portray the events of this epoch.
The stage is set… the curtain rises… Behold! The Octagon of Chaos.
